AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games in South America Q1 2022
Discover the performance trends of the top 5 Shoot'em Up games on a unified platform in South America during Q1 2022, based on data from Sensor Tower.
In Q1 2022, the top 5 Shoot'em Up games on a unified platform in South America showcased diverse performance trends across weekly downloads, revenue, and active users. Here's an overview based on Sensor Tower data.
Archero from HABBY experienced a steady increase in weekly revenue, peaking at approximately $15.5K in the final week of March. Weekly downloads showed a slight dip mid-quarter before rebounding to 16.3K by the end of March. The game maintained a consistent active user base, fluctuating between 109K and 132K throughout the quarter.
Contra Returns from Level Infinite saw a gradual decline in weekly active users, starting at 43.4K and ending at 24.6K. Weekly revenue also showed a downward trend, starting at $14.4K and finishing at $8.8K. Downloads fluctuated, with a notable dip to 1.7K in mid-March before a slight recovery to 2.3K by the end of the quarter.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. achieved the highest weekly downloads among the top 5, peaking at 268K in the last week of December and gradually decreasing to 162K by the end of March. Weekly revenue remained relatively stable, averaging around $8.1K, with a peak of $11.6K in late December. Active users consistently hovered around the 900K to 1.1M range.
Azur Lane from YOSTAR LIMITED had fluctuating weekly revenue, starting at $18.9K in late December and dropping to as low as $1.8K in mid-March, before a slight recovery to $4.8K by the end of the quarter. Weekly downloads showed a similar pattern, beginning at 4.4K and experiencing a low of 1.2K in January, then recovering to 2.3K in late March. Active users remained stable, ranging from 7.5K to 10.7K.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. saw a modest increase in weekly revenue, peaking at $7.5K in the final week of March. Weekly downloads fluctuated, reaching a high of 76.7K in early January and decreasing to 51.4K by the end of March. Active users showed a slight decline, starting at 454K and ending at 380K.
For more insights and detailed analytics on mobile game performance, visit Sensor Tower.